![]() ![]() If u have 50% crit and 100% crit multiplier, 20% crit multi is more valuable than 1% crit chance ![]() If u have 1% crit and 10000% crit multiplier, 1% extra crit chance is more valuable than +20% crit multi TLDR - u cant always prioritize one stat over others Gold gain is another thing, on gear i go for +10% gold->+1% extra gold->+1% chest spawn->+25% spawn gold, but getting some Item cost reduction nodes is also very usefull. Click damage+Crit multiplier+Crit chance synergy very well for build based on clicking, dont put any bounds there, you can never have too much (well u dont need tooooo much of crit chance, but theres not soo many crit chance nodes anyway and u can always go for Critical powersurge). Same for click damage, i have 640% from skill tree alone and i alway take more. Why is 19% crit so good? How u came up with this number?Ĭrit dmg to 100%? Where u get this number? I have 32k crit dmg multiplier and i dont hesitate to get more. I was forced to take probably 2 energy nodes on paths and its more than enought for Release to keep buff nonstop. I have multiclick set on Always and big click on 40sec(or 90sec - depends how much haste i got from gear) so in ideal situation it keeps spamin bigclick/multiclick/bigclick/multiclick. If u go for small clicks/expandable small click, haste is once again very usefull.Įnergy upgrades - why? My big click cost 4 and multiclick 35. If u go pure multickick only, haste becomes ♥♥♥♥♥ stat after while (or rather click damage, crit chance and crit multiplier becomes much more usefull). ![]() Of course, all of that only applies to gear, as (almost?) all of the stuff in the skill tree is multiplicative and independent, and thus those don't really dance around each other in value (except for the things that do and don't get impacted by haste). As both are 10%, you'll get more "bang" out of taking whichever you have *less* of, as that one will be a slightly greater overall increase to your stats. Would also use that same depency (whichever is lower) when choosing between gold received and click damage. It's best in this case, then, to keep the two relatively even if you can (so take whichever you have less of if you are choosing between the two). If you are looking for an exact rule of thumb for most scenarios, it'd be something like "keep crit chance at 1/10 of crit damage multi, and then level them evenly at 2% / 20% when possible.īonus Gold in 0.06 is a 1% chance to gain 10x gold, (currently 5x in live), vs the flat 10% for gold received. This also means that other than with these particular cases, click damage is better than crit damage often. (Disclaimer here: there are skills that boost crit chance and Mana Crit which guarantees your attack crits, in which case crit chance loses value and crit damage increase comparitively). Therefore, unless your crit chance is extremely high, it is just about always better to take crit chance over crit damage. Crit damage, on the flip side, starts at a much lower value (suddenly spacing on what it is, somethig like 400-some-odd%) and additively adds 20% to that. Crit chance has a base of 5%, so that first 2% will put you at 140% of your base crit value off the bat. Similar from crit chance on gear vs crit damage. Unless you get chest chance to at least 60%, it's about *always* better, then, to get chest chance over chest gold. Chest gold comes in increments of 25%, which is only like a 104% multiplier from the base 600% gold. For example, going from 3% chest chance to 4% is a 133% multiplier on chest gold. When certain comparisons come up, see what you get out of them. ![]()
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